Wooohaaa!
Unbelievable (and, for most people unfortunate) - I am still alive and kicking. It´s about time to update this blog! Class 3 is almost over, and I didn´t post anything since Class 2 ended.
Before I type endlessly, here´s the result of the first 5 weeks of labour in "Class 3 - Introduction to Acting". A pantomine shot, showing a change in emotion. And, without further ado, here it comes:
(click to play, and remember you need quicktime 7.something)

I have to add that I am not too pleased with this assignment. It leaves a lot of polishing to be desired, but I blame that on my shortage of time these days. Also, a couple of things just don´t work - especially when Stewie twists while he enjoys the cake. This went through various revisions, but I was never able to do it in a way that was convincing enough. Maybe I should have kicked it out and replaced it with some other business. I have not yet given up on this shot, but right now I don´t have the time to work on this any longer. The current assignment is taking up all my time. And righteously so.
So what did I learn in this shot, that I named "Ratatouille", in the hope that no feature studio comes up with something similar. (hehe, FIRST!):
- if you are given a frame limit, then stick to it. If it means cutting bits and pieces at the beginning, middle or end, then learn to life with it. Sooner or later, you have to obey them down to the single frame, so better get used to it now. I had a beginning in which Stewie walked in, walked past the cake and then turned around in a pleasantly surprised way and goes into just the gesture with which the shot starts now. I liked it, but it added at least 75 more frames to the shot. And since it didn´t support what the shot was about - the emotional change - it was a waste of time anyway.
- emotions are huge! There are only a couple of basic emotions, far less than you would expect at first: sad, disgusted, afraid, happy, surprised and angry. That´s it.
- here comes the trick when you play an emotion: don´t describe your character as "happy". This is too general to be acted out convincingly. There are 100.005 different ways to be happy. Happy because you just won the lottery. Happy because you became father/mother. Happy because it´s friday and you can sleep long the other day... etc. All of them will play in a different way. The more specific you are, the better your acting will be. You might think that by narrowing down in what way exactly someone is happy you limit your acting choices. Instead, you broaden them, and even more important, you put quality into them. Think about it - which of the three ways to plan a shot conjoures a more detailed and believable picture in your head:
a) John Doe is happy
b) John Doe is happy, because he won 1 Mio. $ in the lottery.
c) John Doe is happy, because he won 1 Mio. $ in the lottery. He bought the ticket out of mere desperation with some of the last money he had. He lost his job a few years ago, his wife left him shortly afterwards. He is not able to see his two kids anymore because their mother moved to a different state with them and he can´t afford to travel. On top of that, he wasn´t able to pay the mortgage for his house, and so the bank claimed his house a week ago. Today, he bought a leaf of bread and saw the lottery tickets at the counter. With his last $, he picked up two. Now he is happy because he won 1 Mio. $.
Now aren´t you glad I put the animation up front? Otherwise you´d have had to read through all this in order to see it! And it doesn´t even stop here! What I have learned, part 2:
- When you are doing your golden and key poses, make sure
every pose describes what´s going on in the clearest way possible. You have to be able to see this one pose alone, and be able to tell what is happening right now, and how the character is feeling.
- Break up the darn timing. No tap-tap-tap-tap. Go for a tap-taptaptap-tap-taptap.
Whenever something feels to even, think of how you can break it up. And then force yourself to break it up.
- Do NOT, I repeat, NOT rotoscope your video reference and then re-create it in your animation. This will suck like nothing has sucked before.
- Finally, the last thing I learned: if you shoot video reference eating a cake, try to constrain yourself when you throw pieces of it through the appartment. You might still find crumbs of them weeks later.
Oh, btw., to all who are interested in it - this is the life action video reference I shot. It helped imensely to find acting ideas, and served as the basis to the animation. In fact, it served so well that it can still be seen clearly in the final animation.
(click to play)

Micha!